3D remote interviews depend on telemetry data from the main studio tracking cameras. This data enables the VirtualVU technology to appropriately generate and match the remote talent's image with the location and angle of the main studio talent.

Detailed Requirements
Camera Tracking
  • For the full VirtualVU effect the main studio should have at least one tracked camera in the main studio that captures the cameras X,Y coordinates within the studio and has all pan, tilt and focus information
Switcher Tracking
  • In the case of 2 or more tracked cameras the system needs to track the status of the video switcher
Video Delay
  • VirtualVU currently has a latency factor of approx 2 seconds. The studio side cameras must be delayed by an equal amount in order for the effect to match the main studio output. Transmission delay also needs to be factored in and compensated for
Audio Delay
  • Studio audio needs to be delayed to match the effect video
  • A keyer is required to composite the effect over the studio background
Virtual Studio System
  • A virtual studio system that relays key tracking information to the remote side is key in ensuring that the images from both locations match up